Hey everyone! Do you remember 1999? Sure, it was long time ago, but that year is crucial for one simple reason - it's the last year that EA Sports released a GOOD basketball game. It was called NBA Live 2000. It was almost perfect - great gameplay, solid animations, at least some trace of reality, etc. The only small problem was that the game was a bit easy. Not too terribly easy, though, there was no way you could easily win the championship with same crappy team like Chicago Bulls or something. But, for example, I started a season with Cleveland Cavaliers (who then had their dream-team with Shawn Kemp, Wesley Person, Lamond Murray all on top of their game) and had 20 straight victories (of course, I'm talking about the hardest level). Then I lost a game, got pissed off and stopped playing game.
Anyway, my weird behavior is not the subject of this post. The point is, the game should have been only SLIGHTLY more difficult, you now, not to allow twenty straight victories, no matter which team you control, but that slight increase of difficulty level should have been the ONLY change made. If they had done it right, they could have easily stopped developing game and only release patches every year to update the rosters. Because that way the game would be PERFECT.
But no, EA Sports thought "Hey, wait a minute! Instead of simply improving the last game, let's make something completely new, terrible and crappy!". So we got NBA Live 2001, where players looked like chimps, acted like they were skating on ice (which seems to be EA Sports' trademark lately) and you couldn't hit a three-pointer to save your life.
I'm not going to talk about every single game since (I haven't played all of them, after all), but it seems that the gameplay never improved. For example, I heard that 2002 version had a terrifying domination of point guards. 2003 was OK (I guess), but for some reason EVERYONE was dunking like hell! Wiseguys at EA Sports probably realised that an average PlayStation freak doesn't give a rat's ass about authenticity, reality and crap like that, they all want to see dunks, dunks, dunks and more DUNKS! So, like I said, everyone was dunking. Not just guys like Darius Miles and Vince Carter - EVERYONE (strange, it was really hard to dunk with Vince Carter in NBA 2000). And the game (again) was a bit too easy. Once I had a fantasy draft and purposedly drafted all terrible players except Antonio McDyess (who has been one of my favorite players since NBA Live 2000, where he helped my Denver team a lot). OK, well, let's count Rafer Alston among those non-terrible players, too. Anyway, I managed to have a score close to 50% (though I had the bottom-ranked team) and in each game McDyess and Alston scored approximately 30 points each.
So then, again guys at EA Sports thought a bit about life, the universe and everything, and they decided - no more easy game. Hell, not only that, we will make every subsequent game so difficult that even the most patient players would be pissed off! Yeah!
So, we got NBA Live 2004. The magnificent idea of purposedly pissing off the players was realised through an unbelievenly clever design decision - the game simply decided not to let you have any offensive rebounds, no matter which team you control, and also the free throws were almost impossible to hit. So, if you have the ball possession ten seconds before the end of the game, and are trailing by one point, pray to God that they don't foul you, or else you're down. Even with calm shooters like Predrag Stojakovic or anyone it was hard to hit a free throw. With centers like Duncan it was almost impossible.
Now, we are going to fast forward to NBA Live 2006. All terrible ideas from previous games simply fluorished here. It is really a hard work trying to list all of the game's weaknesses, but I'll still try:
First, not only they changed the terrible decision about offensive rebounds from NBA Live 2004 (which is a good thing), they reversed it. Now, you will often have more offensive than defensive rebounds (?), but any way the computer will have more than you. Even if you have two centers waiting to pick up the ball after the opponent player missed, you will often have their point guard somehow get the ball and dunk over your precious centers, who will just stand there like idiots. At times, the game intentionally cheats and doesn't let you get a rebound. Once when I played with Seattle (it's only a single example) I missed a shot, Vladimir Radmanovic was like totally alone, but instead of getting the ball he kept running away from it (???) until the opponent player took it. In general, computer controled players in your team act like total imbecils. One of the reason you can't get many offensive rebounds (though you'll miss a lot of shots) is that their behavior seems totally random. Imagine this: You miss a shot, the ball falls on the floor, keeps bouncing or rolling on the ground, then your player approaches and instead of simply getting it, he jumps over it (???) and goes somewhere else, like in the audience or something. And it's really hard to switch control between players because everything is fast. And also, the game sometimes refuses to obey your commands. For example, if you have a player with a ball unguarded under the basket and you try to dunk, more often than not he will simply stand doing nothing (no matter how many times you try to press the damn dunk button) until either having the ball stolen from him, or three seconds call.
Your players acting like morons would be tolerable if opponent players weren't unstoppable. But they are. For example, there is no way you could beat LA Clippers. I'm sure Michael Jordan in his best days could only stand in awe watching Cuttino Mobley and Corey Maggette here. They hit three pointers when they feel like it, or they dribble through your entire offense and dunk over your two tall players, you name it. Similar goes (predictably) for LeBron James, Wade, Anthony, McGrady, Bryant, Garnett, etc. May the Force be with you if you play against one of these. Unfortunately, if they are in YOUR team, they act like idiots. The computer-led teams ALWAYS hit ALL open shots (including three-pointers, regardless of player's three point rating), and MOST of the impossible ones, like when their average-rated guard hits an easy three-pointer over the hand of my small forward. So, basically, if you want to win, you can't make a single mistake during the game. Because you will immediately get punished with seven three pointers. On the other hand, you have an incredibly tough time scoring. Sometimes I have to rip my hair off and stare in disbelief as my Ray Allen misses five completely open shots. Or Kyle Korver, who has like 88 three-point rating. Oh, and speaking of ratings, they are simply moronic. You have players like LeBron James and Dwyane Wade (ah, that damn 2003 draft!) being rated like 95, 96 overall or something. Hell, I don't remember Michael Jordan or John Stockton or anyone ever being rated that high. And to see how realistic those ratings are, check the US team performance against Greece on this year's World Championship in Japan. Or any other game for that matter. They got to the semi-finals because they played with terrible teams, and ONLY Carmelo Anthony was constantly good and deserved respect. Also, a change was made in blocking. In NBA Live 2003 (and probably 2004) in order to block a shot, you had to jump the moment the player releases the shot. In this game you have to jump BEFORE that, which makes it sometimes hard to block, not to mention how easily they can pump-fake and get past you once you are in the air. Another thing where the game cheats are, as I mentioned, rebounds. For example, Danny Fortson, one of the best rated rebounders in the game simply CANNOT jump to save his life, even against opponent point guards. So, no matter which team you control, the opponent often has like 15 rebounds more than you. Imagine how that reflects on the scoreboard.
So, we can slowly bring this little article to the conclusion - if you want to test (and destroy) your nerves, by all means play this game. And take Seattle. You have been warned.